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The world's first ready-to-use technology that enables you to manage the software with just the power of thought, without the need for configuration and calibration.
BCI HANDS-FREE SOLUTION
FOR ENTERPRISE

Neurocontrol is an utter means of communication between humans and the surrounding digital world, in which commands are given to a computer directly from brain signals without any input devices.
WHAT IS BRAIN-COMPUTER INTERFACE?





HOW DOES IT WORK?
Our system is based on evoked brain potentials. Our neural networks are trained in such a way that the user does not need to learn how to work with the neuroheadset, unlike the other 99% of similar devices. And as early as from the second use of the device, artificial intelligence maximizes the impulse recording accuracy.

This system enables you to perform up to 8 different actions per unit of a digital image, while 99% of similar devices could barely perform 2-3 actions.
USE CASES
Target
Hands-free interface management by Augmented Reality (AR) to maintain continuous manual labour in production.

Use case
Interface management with AR glasses by focusing your attention (up to 8 actions per unit of a digital image)
• tap, double click, hold;
• swipe, send;
• screenshot, etc.

Result
Up to 17 % increase in production productivity.
INTERFACE MANAGEMENT DURING PRODUCTION
Target
Manage the multimedia system in the new generation of cars and power windows without involving hands, hence avoiding distracted driving.

Use case
• Switch between music tracks by focusing on the desired display area.
• Lower the passenger side window by picturing (visualizing) its lowering.

Result
Distracted driving reduced and road accident risk decreased by up to 32 %.
AUTOMOTIVE INDUSTRY
Target
Prevent accidents caused by distraction of operators.

Use case
• Monitor the physiological changes of dispatchers and operators, send warning signals upon detecting signs of distraction.
• Decline access to the facility management systems until the necessary parameters are restored.

Result
Distraction-related accident risk reduced by up to 93 %.
POWER PLANTS, AIRPORTS
CAPABILITIES OF AR TECHNOLOGIES
A device that measures where respondents look and determines why they do that, and then converts this information into the required commands.
EYE TRACKING
A device that recognizes human speech and converts it into the required commands.
SPEECH RECOGNITION
A device that determines the galvanic skin resistance in order to assess a person's physical and mental condition.
ELECTRODERMAL ACTIVITY (EDA)
We made the BCI algorithms compatible with other technologies to solve applied problems:
TECHNOLOGY
Technologies of Impulse Neiry are based on algorithms developed for analyzing the brain electrical activity. They make it possible to work with evoked potentials (for example, P300 or SSVEP), imagination of movements (Motor Imagery) and to carry out a spectral analysis of rhythmic activities (monitor the distribution of alpha, beta, gamma and other rhythms in the overall signal ratio).
Are weak changes in the electrical activity of the brain that are displayed when an object is perceived on the screen. This method provides an opportunity to detect the direction of the user's attention with very high reliability.
Is a technology based on the μ rhythm identification and analysis from the "mixture" with the alpha rhythm when a person imagines a movement. The applied methods enable the user to activate up to 3 control commands.
THE EVOKED POTENTIALS (P300, SSVEP)
MOTOR IMAGERY
Is an approach that makes it possible to assess the user's physical state in real time and determine the level of attention, concentration, tiredness and involvement in the management process.
ANALYSIS OF THE RHYTHMIC ACTIVITY
HOW THE IMPLEMENTATION PROCESS WORKS
We determine the priority tasks and methods to measure the implementation progress
We draw up the terms of reference for the tasks
We launch a pilot project
We measure the progress
We proceed to a large-scale product launch
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PARTNERS
The research company that is utilizing neuromarketing technologies in the analysis of consumer choice and perception
We are creating something more than just a technology or a product — we are developing the next generation ecosystem.
Development and promotion of neurotechnologies in Russia.
TEAM
Tatiana Aleksandrova
Chief Commercial Officer
Alex Khalezov
Product manager,
systems engineer
Eugene Savitskiy
Chief Technical Officer
Georgy Ivlev
Hardware Lead
Vagram Adamyan
Product manager
Senior Data Scientist
China Business
Development Manager
Alex Panov
Chief Executive Officer
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Dmitry Fetiskin
RU&CIS Business
Development Manager
Aleksey Skorochkin
RU&CIS Business
Development Manager
Alex Karpman
Neurophysiologist
Yaroslav Shmelev
Lead UE developer
Eugene Sokolov
UE developer
Vasya Kotunov
UE developer
Semyon Naumenko
Junior UE developer
US Business Development Manager
Artur Smelyj
Level designer
Stas Lushnikov
3D artist
Sergey Boltunov
Animation supervisor
Alexey Babaskin
Art director
Olesya Sukholitko
IT project manager
Alina Samokhina
Junior data scientist
Kirill Lyapin
Android developer
Georgy Shashlov
Lead 3D artist
Vera Usataya
Graphic designer
Olya Grishko
Graphic designer
Natalya Maksimova
CFO
Goar Usatenko
Deputy CFO
Kate Kolesnichenko
PR manager
RESEARCH PAPERS
When creating new algorithms, our team of scientists conducts global research, which is documented in scientific journals. Moreover, we use scientific papers of our colleagues from all over the world.
CONTACT US
The research is carried out by Neiry LLC with the grant support of the Skolkovo Foundation.
BCI